Holocene Minigolf Course

Holocene Minigolf Course

Made for a regional design competition, this interactive table puts a new spin on the concept of minigolf with an innovative, interactive twist.

Portland studios enter their best and brightest for Holocene’s Annual Minigolf Invitational. For this year's annual, Second Story set out to reimagine minigolf with an interactive, participatory experience. Inspired by 50s Americana—the milieu in which minigolf was popularized—the course designs feature a tropical tiki jungle, southern California surfers, and retro dining. Golfers use a Wii player to control the direction and velocity of the swing, while interactive obstacles add a layer of complexity to the game and an opportunity for friends to participate. Players are encouraged to move the obstacles anywhere on the course and multiple people can contribute during gameplay to build a course as easy—or as difficult—as desired.

How does it work? The course is based on the idea of “augmented reality,” where players can interact with media in real time. The game is projected on a glass-top table opaque on one side, and transparent on the other. The transparency allows for a camera to read discs with fiducial symbols on the underside, which then translates into the obstacles seen on the course.

Credits

Designers
Matt Sundstrom, Shoam Thomas, Michael Godfrey, Chris DeWan, Sara Siri
Technology Director
Thomas Wester
Developer
Oliver McGinnis
Lead Integration Engineer
Matt Arnold
Production Coordinator
Michael Neault
Fabricator
Sam Jeibmann
Visual Research
Alyssa Glass
Links
»View Flickr Images
»View Google Map
Playlists
»Group Interactives
»Interactive Installations
Date
April 2010
Location
Holocene, Portland, Oregon
Client
Holocene