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Kansas City Royals Hall of Fame
Design Your Own Ballpark
Project Group
Client
Date
July 2009Location
Kansas City Royals Hall of Fame, Kansas City, MOTags
Playlists
Visitors manipulate a 3-D model of Kauffman Stadium in real time, learning about the design process while creating unique ballparks they can send to themselves via e-mail.
Using advanced graphics capabilities, this dual-screen interactive allows visitors to modify an architectural model of Kauffman stadium using interactive tools on a touch-screen interface. As visitors easily move between different key building considerations, such as outfield wall distance and scoreboard configurations, dynamic benchmarks give feedback on how their decisions affect revenue, attendance, home runs, or other factors. Through supplemental images and interpretive text, visitors learn how the various aspects of a ballpark are strategically considered by architects in their designs and by baseball players as they try to play each park to their best advantage. When they are satisfied with their design, visitors can email an image of their final ballpark to themselves, family members, or friends. A supplemental documentary, which tells the story of the making of Royals Stadium in the late 1960s, adds a historical note to the experience.
Press & Awards
"Guide, Motivate, and Engage the User," Interactive Design: An Introduction to the Theory and Application of User-Centered Design, Andy Pratt & Jason Nunes, October 2012The product had to be deep enough for users to learn about the ballpark design process, but also simple and engaging enough for them to have fun and feel successful at it. To accomplish this, fans are guided through several small steps. Each decision generates real-time feedback, so that users can quickly see the implications of their choices.
HOW, Interactive Design Awards, BEST OF SHOW, 2011Most impressive to me is how well-executed this project is, especially considering the complexity and challenges that must have existed,” says juror Michael Ferdman. “The experience is equally as seamless as it is engaging.
I.D., Annual Design Review, Honorable Mention, 2010Communication Arts, Interactive Design Annual, Experimental, 2010You immediately know that any kids who love baseball will spend as much time playing with this as their parents will allow. Mission accomplished
Credits
- Designer
- Christian Bannister
- 3-D Animation
- Matt Arnold
- Technology Director
- Thomas Wester
- Lead Integration Engineer
- Matt Arnold
- Developers
- Vance Feldman, Matt Arnold
- Producer
- Erica Dillon
- Production Artist
- Rebecca Rosen
- Quality Assurance
- Heather Daniel, Nina Pavlich
- Video Design
- Real Media
- A/V Integration
- Edwards Technologies Inc.
- Exhibit Design
- Populous
© 2013 Second Story, Inc.Project Group
- Project Overview
- Design Your Own Ballpark
- Oral History Stations
- Sports Broadcasting
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