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    Earth Lab: Degrees of Change

    Earth Lab: Mitigation Simulator

    Project Group

    Earth Lab: Degrees of Change

    Client

    Marian Koshland Science Museum

    Date

    July 2011

    Location

    Washington, D.C.

    More Images

    Demo Video

    Tags

    Exhibition, Walls, Tables, Environments, Infographics, Data visualization, Touch, Games, Installations, User-generated content

    Playlists

    • Group interactives
    • Interactive installations

    The heart of the Earth Lab experience revolves around this simulation game that puts the visitor in the critical role of policy-makers confronting the reality of climate change.

    This game-based interactive is an opportunity for visitors to experience the climate debate hotly debated by U.S. policymakers. The visitor is thrust to the front lines of the debate and asked to stabilize greenhouse gas emissions while not bankrupting other priorities. The first screen explains, “You are advising the nation on how to confront climate change,” and asks the visitor to establish their priorities in areas like land preservation, oil independence, and air quality.

    The rest of the game is a balancing act. In order to stabilize greenhouse gas emissions, visitors adjust the controls to establish a portfolio of mitigation strategies, using actions like renewable energy and carbon capture. The game responds with a color-coded spectrum of feedback indicating the efficacy of the portfolio. If the mitigation portfolio conflicts with the visitor’s priorities, conflicts pop up with hints at how to troubleshoot the issue. Each strategy and priority is supplemented with background information and imagery.

    Once satisfied, the visitor can visualize the results, share with a friend, or compare with other portfolios. The game unfolds across individual touchscreens, but recombines in a grand, unified visualization that that brings visitors together while simultaneously providing a cinematic projection of the game for bystanders. The game is based on emissions data models developed in part by MIT and used by scientists, analysts, and politicians around the world to evaluate climate change.

    Press & Awards

    Justified Competition 2012, AIGA, Winner, October 2012

    I appreciated the transmedia aspect of this project, which incorporates all available communication methods—video and information systems, screen-based and dimensional—into one experience. In a marketplace that is increasingly in flux and requires more than “good design,” this solution illustrates the agility that future design projects will require. Both the work and the case study demonstrate that the designers are critical thinkers—perceptive, imaginative and skillful.

    “Digging Into Climate Change,” Dimensions Magazine, Sharon Barry, January 2012

    Digital labels and interactives feature layers of information that enable visitors to choose how deeply they want to dig.

    Credits

    Studio Director
    Jennifer Guibord
    Technology Director
    Thomas Wester
    Lead Designer
    Chris Dewan
    Physical Designer
    Shoam Thomas
    Information Designer
    Michael Godfrey
    Interaction Designer
    Lisa Kennedy, Sara Siri
    Integration Engineer
    Matt Arnold
    Developers
    Oliver McGinnis, Aubrey Francois, Zach Doe
    Systems Developer
    Donald Richardson
    Technology Coordinator
    Sam Jeibmann
    Producer
    Kate Wolf
    Content Strategist
    David Waingarten
    Content Producers
    Elizabeth Bourke, Michael Neault
    Writer
    Lisa Berndt
    Quality Assurance
    Kirsten Southwell, Traci Sym, Elizabeth Bourke
    Fabrication
    Lexington
    A/V Systems Integration
    Griffin Networks
    © 2013 Second Story, Inc.

    Project Group

    • Project Overview
    • Earth Lab: Impacts & Responses
    • Earth Lab: Mitigation Simulator
    • Earth Lab: Observations