This cinematic media wall creates a captivating environment for visitors to interact through a fun, surprising, full body experience that reveals stories from around the world.
This group of projects address how interactive media—an inherently individual-oriented medium—can serve, engage and reward large and small groups. These experiences provide opportunities for visitors in social environments—museums, entertainment destinations, public buildings—to engage with one another and to collaboratively explore, discover and create.
The heart of the Earth Lab experience revolves around this simulation game that puts the visitor in the critical role of policy-makers confronting the reality of climate change.
Three thematic mosaics explore the rich history of the Mexican American community and its relationship with Los Angeles.
Made for a regional design competition, this interactive table puts a new spin on the concept of minigolf with an innovative, interactive twist.
Four crescent table surfaces function as dynamic menus to access a vast vault of imagery, artwork, artifacts, audio, and video that reveal Walt Disney’s creative evolution throughout the post WWII years.
Groups of visitors delve into music and words on this large-format interactive table to explore the diversity of the musical landscape and the interconnections between musical genres.
Eight unique interactives allow visitors to apprentice with GRAMMY Award–winning producers and engineers to make creative decisions in hands-on production experiences.
The symbolism, stories, and significance of the magnificent architecture within the Library of Congress are revealed in six large viewing stations uniquely positioned throughout the Great Hall.
The organizational scheme for Thomas Jefferson’s library—the foundation of the Library of Congress—forms the interactive method for accessing every volume in the Jefferson collection and special tomes on display.











