Recognition
Second Story has collaborated with many of the world’s outstanding organizations, cultural institutions, and brands to create compelling projects that have been featured in the popular press and in dozens of books. The studio’s work has also garnered many of the industry’s top interactive design awards and accolades.
- Webby Awards, Winner, Cultural Institutions, May 2006 (Monticello Explorer)
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American Association of Museums Muse Awards, Bronze, Science, 2006 (A Renaissance Cabinet Rediscovered)
“This kiosk presents an in-depth exploration of a single object. It consists of labels and videos displayed on small screens near a large cabinet. The content carefully explains dating techniques used for furniture and how they were applied to this particular piece. The judges were impressed with how this exhibit successfully explained part of the museum process, giving visitors an understanding of how museums work. The exhibit is installed around the cabinet itself, allowing visitors to directly observe many small details about its age. The visual design of the content was simple, and the length and pacing of each video allowed visitors to quickly grasp concepts.”
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American Association of Museums Muse Awards, Honorable Mention, Art, 2006 (Princeton University Art Museum Interactives)
“These interactive features let visitors explore the symbolism and process of the works of art around them. We particularly enjoyed the ones that walked us through the process of making ceramic and bronze vessels. To make a ceramic vessel we threw the clay, painted and glazed, and then finally fired it. After breaking several we learned the basics of how to work with clay.”
- I.D., Annual Design Review, Honorable Mention, Interactive, April 2006 (Monticello Explorer)
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Yahoo!, Pick of the Day, March 27, 2006 (Visible Proofs: Forensic Views of the Body)
“It’s true that dead bodies don’t tell tales, but Visible Proofs will persuade any jury—or armchair detective—of the value of forensic medicine.”
- HOW, Interactive Design Annual, Outstanding Consumer Website, 2006 (Monticello Explorer)
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Museums and the Web Conference, Honourable Mention, Best of the Web, 2006 (Monticello Explorer)
“Fantastic. Every aspect of the user experience has been thought through thoroughly to make this interactive visit memorable...What an exemplary site...The site combines an outstanding number of visualization, interpretation, and navigation techniques and technologies in a near seamless manner.”
- HOW, Interactive Design Annual, Merit, 2006 (AIGA Design Archives (2005))
- SXSW Web Site Competition, Winner, Art, March 2006 (AIGA Design Archives (2005))
- Print Magazine, Digital Design Annual, Winner, 2006 (Exploring the Chesapeake: Then and Now)
- Print Magazine, Digital Design Annual, Winner, 2006 (AIGA Design Archives (2005))
- Print Magazine, Digital Design Annual, Winner, 2006 (Monticello Explorer)
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“High-Tech Home for an Old War,” The Christian Science Monitor, David Conrads, December 6, 2006 (National World War I Museum)
“At two interactive media tables, visitors can take part in activities that deal with diplomacy and the forming of alliances and the tactics and strategies of war. They can learn about aerial photography and camouflage, learn how a Lewis machine gun operated, create a propaganda poster, or take a crack at decoding the Zimmerman Telegram. The infamous German communiqué tried to persuade Mexico to go to war against the US, but served instead to fuel the American public’s anger toward Germany. Extensive diagrams, graphs, and maps throughout the galleries, along with a month-by-month timeline, relate factual information about the war. Animated video panels illustrate major battles.”
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“In the Midwest, Remembering Europe’s Fields of Red,” The New York Times, Edward Rothstein, December 2, 2006 (National World War I Museum)
“There are interactive exhibits in which flashlights are used like mouse cursors to make selections on an illuminated table.”
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“National Museum for Often-Overlooked World War I Opens,” The Associated Press, Maria Sudekum Fisher, December 1, 2006 (National World War I Museum)
“The Museum also has interactive stations where visitors ‘role play both making war and making peace,’ and a theater with a 100-foot screen playing rare film footage from the war.”
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“National WWI Museum Set to Open,” ABC News affiliate, KMBC-TV, November 30, 2006 (National World War I Museum)
“The museum boasts a collection of more than 49,000 artists and uses interactive technology to tell the story of the war from those who lived through it.”
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“Exhibit Brings ‘Over There’ Here,” The Kansas City Star, Matt Campbell, November 26, 2006 (National World War I Museum)
“The museum also seeks to wow the visitor with high-tech image displays and interactive features. Embedded in the curving lobby wall are 10 plasma screens from which the faces of more than 300 people who experienced the war—Kansas Citians and others—fade in and out of view.
In fact, video seems to be everywhere. There are fluid battlescape maps. The developments of the peace conference after the war can be followed on another screen.
Study tables let visitors play the role of national leaders during the war. They can make decisions and then see the consequences of their actions play out on display screens before them.
In other modes, the tables allow users to create their own war posters or memorial friezes, and then e-mail them.”
- “The Xbox Generation Visits the Museum,” The New York Times, Keith Schneider, September 12, 2006
- The Interactive Design Issue, The Daily Journal of Commerce, Quarterly Supplement, July 28, 2006
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“American History Through the Eyes and the Letters of the People,” The New York Times, Edward Rothstein, June 24, 2006 (National Archives Public Vaults)
“In 2004 archival storage space was transformed to help create what is now called the National Archives Experience, which includes a permanent 9,000-square-foot exhibition—‘The Public Vaults’—about the impact of those founding documents. Here, awe is less the point than amazement. Exhibits touch on immigration and space exploration, Oval Office audiotapes and Congressional hearings. The archives provide the substance, but now original documents defer to facsimiles, touch screens, television broadcasts and interactive displays.”
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“New Museum Urges Visitors to Understand First Amendment Freedoms,” Travel News, Tara Burghart, April 23, 2006 (McCormick Tribune Freedom Museum)
“The museum is filled with interactive displays, and visitors can create their own personalized Bill of Rights and listen to the Founding Fathers detail the behind-the-scenes struggles over drafting documents such as the Constitution...At one display station, visitors can don headphones and listen to snippets of songs that were challenged or banned over the decades, including the Everly Brothers’ Wake Up Little Susie, Olivia Newton-John’s Physical, and yes, 2 Live Crew’s Me So Horny.”
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“New Chicago Museum Aims to Explain Freedom,” CBS 2 Chicago, April 2, 2006 (McCormick Tribune Freedom Museum)
“The museum is filled with interactive displays. Visitors can create their own personalized Bill of Rights or listen to actors portraying the Founding Fathers detail the behind-the-scenes struggles over drafting documents like the Constitution.”
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“Exhibit Depicts Theatrical Side of Forensic Science,” NPR, Weekend Edition, Christopher Joyce, March 25, 2006 (Visible Proofs: Forensic Views of the Body)
“There is always a theatrical element in forensics, and that’s one of the themes of the show—visible proofs. It’s the idea that it’s not enough to make a proof that’s persuasive in an argument, you have to show it.”
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“National Library of Medicine Exhibit Gives Close Look into Death,” The Gazette, Maryland Community Newspaper, Chris Williams, March 1, 2006 (Visible Proofs: Forensic Views of the Body)
“Almost as compelling as the stories behind the various displays is the manner in which they are presented. A metal table serves as a ‘virtual autopsy,’ with a high-resolution touch-screen displaying a computer-animated cadaver as it goes through the process. A nearby display includes an actual autopsy training video, illustrating the most graphic details of the anatomical dissection.”
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“Solving Puzzles with Body Parts as the Pieces,” New York Times, Amanda Schaffer, February 28, 2006 (Visible Proofs: Forensic Views of the Body)
“A white sheet shrouds an autopsy table, one of the first things you see as you enter Visible Proofs, a new exhibit that details the rise of forensic science as an authoritative field, with specialized tools for pinpointing whodunit (and when and how).”
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“Perform Virtual Autopsy At ‘Visual Proofs’ Exhibit,” WBAL TV Baltimore, NBC, February 16, 2006 (Visible Proofs: Forensic Views of the Body)
“Visitors can also perform a virtual autopsy. ‘It sort of gives an autopsy for one to experience death and to see human remains,’ exhibit curator Mike Sappol said.”
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“Killer Instincts,” Washington Post, Suz Redfearn, February 14, 2006 (Visible Proofs: Forensic Views of the Body)
“The interactive displays are where things really get interesting.”
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“FWA Review 2005,” Favourite Website Awards, Rob Ford, January 17, 2006 (AIGA Design Archives (2005))
“[T]he top 50 websites and web experiences for 2005.”
- Designing Interfaces: Patterns for Effective Interaction Design, Jenifer Tidwell, 2006 (O’Reilly) (Theban Mapping Project)
- Designing Interfaces: Patterns for Effective Interaction Design, Jenifer Tidwell, 2006 (O’Reilly) (Artists of Brücke: Themes in German Expressionist Prints)
- Designing Interfaces: Patterns for Effective Interaction Design, Jenifer Tidwell, 2006 (O’Reilly) (Changing the Face of Medicine)